> Guinevere_Newsletter_June_

Photo: provided by Brant Knutzen, University of Hong Kong – The Agency – Level 2

We were grateful to have Brant Knutzen PhD, presenting “The Agency” on behalf of the Guinevere Project on Friday 29th June where we met in Brant’s Virtual Adobe Room to start the session off. After a short introduction to Brant, he introduced the audience to Venice in 1600 and invited everyone to get dressed accordingly. For more information check the webinar page 


Chris McGuirk, a lecturer in ESOL/EFL at the University of Central Lancashire gave a very inspiring and thought-provoking talk on The Quest for Learning: discussing learner motivation paradigms in an online gaming space which triggered a lot of interest and discussion. The webinar was delivered in cooperation with SIG Virtual worlds & Serious Games Eurocall/Calico on 11th May 2018.

> April_Guinevere_Newsletter

 Our April Webinar with Barbara McQueen on Thursday, 19th April 2018 was very successful. After her presentation in Adobe Connect, Barbara demonstrated the potential of digital game-based learning in 3D immersive environments. It was a great opportunity to try out games developed by Barbara in Second Life and two attendees had great fun in trying to complete a tree house, while one player giving instructions whereas the other player had to follow them. 

> March_Guinevere_Newsletter

The Guinevere Open Sim Grid also has its own server now. The game park is continuously growing with quizzes, scanvenger hunts, games and more and will be set up for a variety of languages.  For now we have already created an English corner with some games  to try out.

> February_Guinevere_Newsletter

Pictures used with permission of Matthew Ward, Club Minecraft 2018

One of the highlights in February was our first webinar with Matthew Ward, founder of Club Minecraft was very inspiring for project partners to get started with building in Minecraft. 
In his introduction to Club Minecraft Matt and a number of mini games Matt demonstrated his enthusiasm and passion for working with young minds
which is reflected in the snapshots demonstrating the fascination and engagement of the kids and their playful learning with technology.


Nick Zwart (3DLES, NL) demonstrates the virtual environment
and games he created for Guinevere.

The January newsletter was devoted to the kick-off meeting in Preston and establishing a working base for all partners. GUINEVERE Island was set up on OpenSim providing a variety of games for students. Further games on this and other platforms are planned and different languages will be catered for.


Project Partners at the GUINEVERE kick-off meeting at the University of Central Lancashire, Preston, UK (19 – 21 January 2018)