Photo with Dr. Letizia Cinganotto (GUINEVERE Project Partner) provided by PIXEL, Florence, Italy
Dr Letizia Cinganotto presented a paper on behalf of the GUINEVERE Project at the 11th edition of Innovation in Language Learning in Florence, Italy. The paper presented at the conference, entitled “Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project” by Prof. Michael Thomas et. al. has been published in the Conference Proceedings e-book entitled “Innovation in Language Learning”.
Photo provided by C.Rainbow (UCLan)
During the summer holidays the Guinevere Minecraft Server was made available for children to play around and for the project team to get an idea what the kids wanted to do in the game. Four children between 10 and 12 years from Egypt, Spain, Thailand and Germany joined GUINEVERE’s Minecraft server. All appeared to be excellent Minecrafters, amazing us with their ideas and fantastic builds, creating their own games, without the need to follow any instructions the GUINEVERE team provided them with. The children communicated in English and it was remarkable to see their improvements language wise just by interacting with each other.
Photo: provided by Brant Knutzen, University of Hong Kong – The Agency – Level 2
We were grateful to have Brant Knutzen PhD, presenting “The Agency” on behalf of the Guinevere Project on Friday 29th June where we met in Brant’s Virtual Adobe Room to start the session off. After a short introduction to Brant, he introduced the audience to Venice in 1600 and invited everyone to get dressed accordingly. For more information check the webinar page
Chris McGuirk, a lecturer in ESOL/EFL at the University of Central Lancashire gave a very inspiring and thought-provoking talk on The Quest for Learning: discussing learner motivation paradigms in an online gaming space which triggered a lot of interest and discussion. The webinar was delivered in cooperation with SIG Virtual worlds & Serious Games Eurocall/Calico on 11th May 2018.
Our April Webinar with Barbara McQueen on Thursday, 19th April 2018 was very successful. After her presentation in Adobe Connect, Barbara demonstrated the potential of digital game-based learning in 3D immersive environments. It was a great opportunity to try out games developed by Barbara in Second Life and two attendees had great fun in trying to complete a tree house, while one player giving instructions whereas the other player had to follow them.
The Guinevere Open Sim Grid also has its own server now. The game park is continuously growing with quizzes, scanvenger hunts, games and more and will be set up for a variety of languages. For now we have already created an English corner with some games to try out.
Pictures used with permission of Matthew Ward, Club Minecraft 2018
One of the highlights in February was our first webinar with Matthew Ward, founder of Club Minecraft was very inspiring for project partners to get started with building in Minecraft. In his introduction to Club Minecraft Matt and a number of mini games Matt demonstrated his enthusiasm and passion for working with young minds
which is reflected in the snapshots demonstrating the fascination and engagement of the kids and their playful learning with technology.
Nick Zwart (3DLES, NL) demonstrates the virtual environment
and games he created for Guinevere.
The January newsletter was devoted to the kick-off meeting in Preston and establishing a working base for all partners. GUINEVERE Island was set up on OpenSim providing a variety of games for students. Further games on this and other platforms are planned and different languages will be catered for.
Project Partners at the GUINEVERE kick-off meeting at the University of Central Lancashire, Preston, UK (19 – 21 January 2018)