Webinar Brant Knutzen, University of Hong KOng

June 2018
Presenter: Brant Knutzen, University of Hong Kong

Date: 29 June 2018
Time: 1:30pm – 2:30pm UK time
Venue:
 https://meet615974094.adobeconnect.com/brant

Please  use the following link to get started: http://participativelearning.org/enrol/index.php?id=9
The enrolment key: “ISTE”
A description of roles in the game: https://docs.google.com/document/d/1JYMrsxat1Kk0yYkfVjP4Fa4ZkLIvBhOuG-ZWmxVY8kg/edit

Recording of the session: https://meet615974094.adobeconnect.com/pn9eznw85msd/
A Walk Through Virtual Venice in Second Life with Brant Knutzen

Please  use the following link to get started: http://participativelearning.org/enrol/index.php?id=9
The enrolment key: “ISTE”
A description of roles in the game: https://docs.google.com/document/d/1JYMrsxat1Kk0yYkfVjP4Fa4ZkLIvBhOuG-ZWmxVY8kg/edit

Photo provided by Brant Knutzen

Educational Researcher / Consultant: Brant Knutzen

Brant has been doing research on the use of the Second Life virtual world for education since 2008, and is currently investigating the roles of virtual identity and social constructivism as they impact on learning outcomes using virtual worlds. Brant developed and manages three full regions in Second Life: HKU Medicine Island, HKU Education Island, and Lingnan University Drama Island.  In 2015 Brant developed The Medieval Quest as a gamified self-learning exercise for training students in the basic user interface skills for Second Life.  He is currently beta testing “The Agency” as a more focused gamification of education to examine group collaboration for problem-based learning in the virtual world.  This game is integrated with conditional activities in the Moodle LMS to control access and create a multi-level gamified environment.

Game description: “The Agency”
Someone has been changing the timeline, and players have been “recruited” to join the Agency, a group of people who are trying to stop the diversion of the timeline and restore the original path.   In mission #1, players must teleport back to Venice, Italy in the year 1600 and man the “Black Pearl” pirate ship to stop an invasion and sacking of the Republic!  This game is designed to develop camera controls and requires a team strategy to win.  In Mission #2, players join the Masked Carnival of Venice to meet with the Duke and stop the people plotting a coup to overthrow the elected government.  This game is designed to develop team communication and collaboration to solve an ambiguous social problem.

 

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